Session Extensions

Extensions are links or files that presenters have added to their session description.
You can browse the list below to see all the sessions that have extensions,
or you can search the session titles and descriptions for a word or phrase.
If you see a Extensions when searching or browsing session descriptions,
you can click on it to see what links or files the presenter has added.
2018 Sessions With Extensions
Click the session title to see files and/or links added by the presenter.
BDTh01-F: Constructing Knowledge Using Google Tools
BDTh03-F: Video Game Design
BDTu03-F: Digital Breakouts ~ A Virtual Escape Room
BDWe01-H: How to Fast Draft Your Blog, Article, or Book!
BDWe02-H: Digital Teaching Tools to Empower Student Choice
PreC01-F: Finding Funding & Support for Rich Digital Learning Environments
PreC03-SD: Master the Machine: Flipping Your Classroom with Chromebooks
PreC05-D: Making with Raspberry Pi Computer
PreC09-H: Bring Wonder to Your Classroom with Dash, Dot, & Cue
PreC17-D: "Scratching the Programing Itch" with the New Scratch 3.0
T1-02: Show Me The $$$! Writing and Winning Successful Grants
T3-03: Meet Them Where They Are: Using Technology to Help Struggling Learners
T3-07: Are Your Network & Endpoints Really Secure from All Threats?
T3-13: Social Emotional Learning: Where to Find It, How to Fund It
T4-02: Enhance your 1:1 Environment by Harnessing the Powers of Google Console
T4-04: Student Portfolios using Google Sites
T4-07: The Good, The Bad and The Ugly
Th1-02: Move to the Head of the Class with Google Classroom
Th1-03: PBL in the form of Webquest
Th1-04: Technology to Support Competency & Achievement
Th1-13: The Whole Child: Social Emotional Learning with Coding & Digital Skills
Th2-01: Leading the Way Toward Innovation: Digital Age Librarians
Th2-04: K-5 Deep Dive: CS Standards
Th2-22: Project Based Learning in the Library & Classroom
Th3-02: Blind Them with Library Science: Making research-driven decisions
Th3-03: Integrated STEAM Education
Th3-07: Planning your time for Projects
Th3-14: Using Primary Sources to for Engaging, Real-World Relevant Learning
Th4-02: Using Books to Encourage Children's Interest in STEM
Th4-03: Confessions of a One-Day-A-Week Librarian
Th4-04: Personalized Professional Learning with Micro-credentials
Th4-22: Form Follows Function
Thu-AM-SH-T-Boisvert: TS - Connecting ISTE Standards, Digital Portfolios, & Competencies
Thu-PM-SH-S-Gaides(1): SS - Sharing Student Voice: Generation YES Youth & Educators - Team1
Thu-PM-SH-S-Gaides(2): SS - Sharing Student Voice: Generation YES Youth & Educators - Team2
Thu-PM-SH-S-Gaides(3): SS - Sharing Student Voice: Generation YES Youth & Educators - Team3
Tue-AM-SH-T-VanDerKern: TS - Khan Academy
W1-01: Digital Citizenship in Every Classroom
W1-03: CodeSpark the Foos: Programming with PreK through Grade 5
W1-13: Show Me The Money! Feedback on Funding Ideas
W1-14: Closing the Homework Gap: Are your students connected?
W2-14: QR Codes, Stations, Centers, & more!
W2-22: QRIt! The Trail Project
W3-01: Tech Tools for Student Engagement & Teacher Effectiveness
W3-02: Keeping Learning First - Leadership for Education Technology
W3-03: Space Innovations: Creating Powerful Learning Spaces
W4-01: Makerspaces Unleashed
W4-02: Flatten Your Classroom: Knock Down the Walls of Your Classroom and Let your
W4-07, Th4-07: Show Students the World with Tour Builder
W4-22: Crowdfunding Your Classroom Needs Using Donors Choose
Wed-AM-SH-T-Drolet: TS - NH Kids Code